
The goal of this study was to scientifically measure players’ personalities and values and find how these characteristics relate to gameplay in The Sims 2.

To date, there have been no empirical studies that test whether or not this is true. Self-Portrayal in a Simulated Life: Projecting Personality and Values in The Sims 2 by Thaddeus Griebel AbstractĮver since the release of The Sims in 2000, there has been talk in the media that people who play the game project aspects of their lives into their Sim characters.
